Animal in King Legacy
Animal focuses on speed and mobility, starting with a listed running-speed bonus and adding further tools through its upgrade routes.
| Movement focus and later water walking | 2 sources |
| V1 speed and puzzle sequence | 1 source |
Animal is the speed-focused King Legacy race. The community wiki lists a ten-point running-speed bonus for its starting version. That is a running-speed figure, rather than ten percent more damage or a universal ten percent improvement to every movement action. Keep the original unit when comparing it with a dash, a jump or a temporary ability.
Progression matters because Animal’s later kit adds more than the starting movement bonus. The research identifies the Misc I through Misc XI puzzle sequence for V2 and a separate subsequent V3 route. Treat those as upgrade tasks rather than assuming that receiving Animal at the start completes its entire progression. Prepare the next version’s route before comparing its benefits with another fully upgraded race.
The independent races guide and the community wiki both associate Animal with mobility, and later versions include water walking and combat benefits. The research also names Electro-related effects and healing within the developed kit. These should remain attached to their upgrade stage instead of being advertised as permanent starting traits. Water walking, in particular, is a specific movement mechanic; its name alone does not establish every form of underwater protection.
Some player guides use Mink as a familiar name for this type of race. The site’s entity list uses Animal, matching the community wiki, so search that entry when looking for its actual progression route. Our practical recommendation is to compare the movement problem first: running between objectives, closing distance and handling an ocean route are different needs. Then compare the stage you can obtain and the abilities it supplies. A race ranking that groups all versions together cannot tell a new player whether the advertised speed or recovery is already available. Animal’s appeal is clearest when its movement tools match the activity you repeat most often.
| sea | First Sea, Second Sea, Third Sea |
|---|---|
| location | Starter Island, Floresco Town 2, The Unearthly |
| awakening | Yes (V2, V3) |
| buffs | +10 run speed at V1; water walking, Electro and healing at higher tiers |
| unlockSteps | Random starting race; V2 via Misc I-XI puzzle; V3 later unlock |
| v2Unlock | Misc I-XI puzzle locations |
| v3Unlock | Animal V3 questline |
| abilities | Water walking, Electro, healing at higher tiers |
| Obtain | Random starting race (one of four in the official wiki's wording). V2 requires the Misc I-XI puzzle locations; V3 is a later unlock. |
| Use | Speed and mobility race; V2/V3 add water walking and combat buffs. |

Questions
Where does Animal come from?
Random starting race (one of four in the official wiki's wording). V2 requires the Misc I-XI puzzle locations; V3 is a later unlock.
What is Animal used for?
Speed and mobility race; V2/V3 add water walking and combat buffs.
Sources
- Community wiki: Animal — checked 2026-11-07
- Independent races guide — checked 2026-11-07